![]() ![]() By the time it runs out it should be back up again if the map mob density is high enough. Vaal Earthquake is your clear skill - you use it and then run, everything should die at your run speed. Note: you cannot trigger Adrenaline buff again until your previous one runs out. You need to do this once every 20 seconds. This will get you to over 50% hp, which Blood Rage will quickly drain to 50% and trigger Adrenaline. There are two ways to keep up Adrenaline - one is to toggle Petrified Blood off and on (not recommended unless you're in downtime between invulnerable bosses changing phases) and two - simply using a life flask. ![]() Quartz flask is very important for clearing - lets you run through dense packs of enemies unbothered while clearing with Vaal Earthquake.īlood Rage is extremely important for this build - it makes Adrenaline have near 100% uptime. ![]() The AoE difference is negligible and it would add an additional button to press to the build, which we already have plenty of. Leap slam is out of the question because we have almost no attack speed, as well as it would steal exerted attack charges.ĭon't bother changing stances - just run Blood stance at all times. Regular Dash is also okay, but it has high dexterity requirement. Level with Steel skills until you get at least a 4 link for your EQ - anything under a 4 link makes EQ absolutely atrocious to use.įlame dash is your best bet for a movement skill. Put Molten Shell in your left click hotkey, so it's automatically cast whenever it's off cooldown. Clears at an okay speed through Vaal Earthquake. This build can get to over 18m damage per single Earthquake if all stars align. I finished all content with it, including The Feared, except Ubers (although I haven't even tried killing any Ubers with it, as I just kinda assume this build is not mobile enough for them). Since farming Eternal Lab on this build is super easy, in the PoB I've included the version with a Lab enchant.Īn EQ Champ, achieving near 100% crit rate because of staff as the main weapon, using Petrified blood to reserve some life for auras and very high tankiness. The last option is obviously the worst as we lose either a chunk of damage or a bit of life. suck it up and drop 3 points somewhere, allocating them into the new mana mastery - 12% mana reservation efficiency. get a Lab enchant (for Pride, Determination or Petrified Blood) To make up for lost efficiency, we need to either: Also, the Molten Shell nerf (which probably hit 80% of the builds in current PoE, lol). Lost couple percent of damage from changes to some passive skills. 3.21 changes: lost Determination mana reservation efficiency, gained +1% to all max resistances. ![]()
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